Brian Moriartyspeaking about the creation of his IF `Trinity': ``As usual, most of it was programming. That's usually the case. I'd say that 90% of the time was programming and the other 10% was creative. Our development system was still very programming intensive. It didn't do a lot for you. It did some things but a lot you had to do for yourself. It was quite a bit of drudgery.''
Are you sure you want to write interactive fiction?